Draw sprites, animate them frame by frame, and export PNGs, GIFs, or sprite sheets — right in your browser.
Pencil, eraser, line, circle, rectangle, fill bucket, eye dropper, and lasso selection. Adjustable brush sizes from 1 to 64 pixels. Mirror drawing on X and Y axes for symmetrical sprites.
Create animated sprites with up to 100 frames. Onion skinning shows previous and next frames as guides. Set custom frame rates and preview your animation in real time.
Organize your artwork in layers and nested groups. Duplicate, reorder, rename, and show or hide layers. Each layer has its own frame clips for complex animations.
Export your work as PNG images, animated GIFs, sprite sheets, or MP4 video in supported browsers. Scale exports from 1x up to 64x. Ready for game engines like Unity, Godot, or GameMaker.
Built-in palettes including NES colors, plus palettes you save and edit yourself. Pick colors with RGB or HSL sliders. Eye dropper tool to sample any color on your canvas.
Generate a shareable link to your animation with one click. No account needed. Recipients can view and play your sprite animation directly in the browser.
Add frames, turn on onion skinning, and draw the motion one step at a time. An idle animation needs only 2–4 frames; a walk cycle usually takes 4–8. Around 8–12 frames per second usually looks natural. Download the finished animation as a GIF, sprite sheet, or MP4 video.
SpritePaint runs entirely in the browser, so it works on school computers and Chromebooks with nothing to install and no accounts.
From 2x2 up to 500x500. Common sizes: 16x16, 32x32, 64x64.
Use pencil, shapes, and fill. Add layers for characters, backgrounds, and effects.
Add frames, use onion skinning, preview at any speed.
Download as PNG, GIF, or sprite sheet — or share with a link.
Yes, completely free. No hidden fees, no watermarks on exports, no account required.
No. SpritePaint runs entirely in your browser — Chrome, Firefox, Safari, and Edge on Windows, Mac, Linux, and Chromebook.
PNG images, animated GIFs, sprite sheets, and MP4 video in supported browsers. Every export can be scaled from 1x up to 64x.
Yes! Up to 100 frames with onion skinning. Export as GIF or sprite sheet for game engines like Unity, Godot, or GameMaker.
Your work auto-saves to your browser. You can also save as a .spritepaint file to back up or transfer between computers.
From 2x2 up to 500x500 pixels. Popular game sprite sizes: 8x8, 16x16, 32x32, 64x64. Resize anytime, and choose whether to scale your artwork to fit the new size.
Join thousands of pixel artists. Start drawing in seconds.
Open SpritePaint