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Online Pixel Art Maker & Sprite Editor

Draw sprites, animate them frame by frame, and export PNGs, GIFs, or sprite sheets — right in your browser.

Everything you need, nothing you don't

Drawing Tools

Pencil, eraser, line, circle, rectangle, fill bucket, eye dropper, and lasso selection. Adjustable brush sizes from 1 to 64 pixels. Mirror drawing on X and Y axes for symmetrical sprites.

Frame-by-Frame Animation

Create animated sprites with up to 100 frames. Onion skinning shows previous and next frames as guides. Set custom frame rates and preview your animation in real time.

Layers

Organize your artwork in layers and nested groups. Duplicate, reorder, rename, and show or hide layers. Each layer has its own frame clips for complex animations.

Export Anywhere

Export your work as PNG images, animated GIFs, sprite sheets, or MP4 video in supported browsers. Scale exports from 1x up to 64x. Ready for game engines like Unity, Godot, or GameMaker.

Color Palettes

Built-in palettes including NES colors, plus palettes you save and edit yourself. Pick colors with RGB or HSL sliders. Eye dropper tool to sample any color on your canvas.

Share Instantly

Generate a shareable link to your animation with one click. No account needed. Recipients can view and play your sprite animation directly in the browser.

How to draw pixel art

  1. Pick a small canvas. 16x16 or 32x32 is a classic size for characters, items, and icons.
  2. Draw the silhouette. Outline the shape with a 1-pixel pencil and a single dark color.
  3. Block in the base colors. Use the fill tool and a limited palette — 4–8 colors is plenty to start.
  4. Add light and shadow. Choose a light direction: use a darker shade on the shadow side and a lighter one on the lit side.
  5. Export. Save a PNG at 4x or 8x so every pixel stays crisp.

Pixel animation

Add frames, turn on onion skinning, and draw the motion one step at a time. An idle animation needs only 2–4 frames; a walk cycle usually takes 4–8. Around 8–12 frames per second usually looks natural. Download the finished animation as a GIF, sprite sheet, or MP4 video.

For schools and Chromebooks

SpritePaint runs entirely in the browser, so it works on school computers and Chromebooks with nothing to install and no accounts.

How it works

1

Pick a canvas size

From 2x2 up to 500x500. Common sizes: 16x16, 32x32, 64x64.

2

Draw your sprite

Use pencil, shapes, and fill. Add layers for characters, backgrounds, and effects.

3

Animate it

Add frames, use onion skinning, preview at any speed.

4

Export & share

Download as PNG, GIF, or sprite sheet — or share with a link.

Frequently Asked Questions

Is SpritePaint really free?

Yes, completely free. No hidden fees, no watermarks on exports, no account required.

Do I need to download anything?

No. SpritePaint runs entirely in your browser — Chrome, Firefox, Safari, and Edge on Windows, Mac, Linux, and Chromebook.

What export formats are supported?

PNG images, animated GIFs, sprite sheets, and MP4 video in supported browsers. Every export can be scaled from 1x up to 64x.

Can I make animated sprites?

Yes! Up to 100 frames with onion skinning. Export as GIF or sprite sheet for game engines like Unity, Godot, or GameMaker.

Will my work be saved?

Your work auto-saves to your browser. You can also save as a .spritepaint file to back up or transfer between computers.

What canvas sizes can I use?

From 2x2 up to 500x500 pixels. Popular game sprite sizes: 8x8, 16x16, 32x32, 64x64. Resize anytime, and choose whether to scale your artwork to fit the new size.

Ready to create?

Join thousands of pixel artists. Start drawing in seconds.

Open SpritePaint